actually seems that you could put a lot of output power on the back of the ship and later some thrusters for rotating. Imagine you want a fast ship with good maneuverability. I was wondering if the game has any way to edit this, like for example lets say you could adjust some thusters to perform different, imagine you can edit some thrusters to "take more time to reach the maximun output" so thaht way you could make some more different ships or would be better. If I put 3 thrusters on the back, and my ship has X Mass, the thing is those thrusters always gives the maximun thrust output only taking more or less time to get the maximun output based on the mass (later it compesates the momentum the ship has). So, just to point in case its not clear what I mean. so the ships seem that they always perform acceleration only based on "Maximun thruster output" (depending on the vector) and on the mass. I think the game dont has (or I didnt noticed it) some kind of "thruster output control". The thing its, I actually expected to be able to get something close to that kind of control, and while I saw you have multiple control options (align by WAS or by mouse etc.) Im on a point like even if im closer to that "style" I no longer see the way to do it better. The latest game I bough of this genre was "Furious Angels" actually pretty simple but I just love the core mechanics. The Terran faction in particular can use a ship with dozens upon dozens of tractor beams to bring small ships like that to a grinding halt while it or one of its fleet mates happily eviscerates them with any conventional weapon.Hello there, I ussually enjoy a lot games with crafting posibilities and I have been for long lime looking for top down shooters like, lets say for me the best one ever "Swarm". Sentinel melee craft, on the other hand, may just require you to swarm them with small fast ships. Laser beams work too, but immense burst damage is needed because Tinkrell shields replenish quickly. This is because their point defenses are incredible and, in a well-made fleet, will stop all but the most overwhelming swarms of missiles and drones. Tinkrell in particular require well-armored vessels with powerful cannon weaponry that quickly kills them before they can rip through the armor. That being said, an Agent that can hand your ass to you should be an exciting opportunity to analyze a superior opponent's tactics and defeat them with better strategy and ship design. And as stated before, Sentinels can create spinning melee ships that will cut asteroids in half on a single pass (I know this because I've done it myself, it's one of the Sentinels' most overpowered aspects). Tinkrell agents could account for your sniper cannons, and Tinkrell agents in general have great potential to have a godly amount of firepower due to their incredibly broken and overpowered custom cannons. I have an agent in my game right now that is an instant kill sawblade that takes almost no damage. Super fast sniper cannons and all kinds of crap. Originally posted by Drain:I'm playing vanilla and I have seen many modded agents.
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